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Welcome to Graphics Programming with Perl. When Manning Publications contacted
me to assess my interest in writing a book about graphics programming for the Perl
language, I was a bit skeptical at first. I didn’t think there would be enough coherent
material to write such a book, and I wasn’t entirely certain there would be much room
for one.
However, after doing some research I noticed that, in fact, there was a gap in the
published material. The only book I could find that combined graphics programming
and Perl was too general, and was largely a collection of recipes on how to use tools,
many of which had no relation to Perl [1]. There were not enough references that
described and explained how to achieve concrete graphics tasks in Perl.
So I accepted the challenge and started working, with the goal of providing a book
that would sum up the ways to work with graphics from within Perl, and to offer sufficient
background information to improve the understanding of graphics programming
and graphics in general. This work seeks to provide a programmer with enough
fundamental knowledge and pointers to achieve the most common graphics programming
tasks. I hope those goals have been realized. |
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