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关于 NVIDIA
NVIDIA (纳斯达克代码:NVDA) 是一家计算机技术公司,公司一直在 GPU 加速计算的行业中勇当开路先锋。NVIDIA 以满足全球最苛刻的用户需求为己任,为游戏玩家、设计师以及科学家提供产品、服务以及软件,在虚拟现实、人工智能、专业可视化以及自动驾驶汽车等领域中带来出色的用户体验。
NVIDIA热招C++ Software Engineer(Graphics/Shader Model/System/Compute Vision) -上海
目前架构组有多个方向空缺, 基本要求:熟悉C++编程. 工作年限不限---社招岗位
What you’ll be doing:
• C++ Graphics/C++ System Design Direction: Develop the core C++ infrastructure for
modeling, analysis, and debugging inthe development of large scale, general purpose
Graphics + Computing chips.
• GPU Graphicsand Ray Tracing Architect Direction: Investigate and study real-time renderingtechniques especially Ray Tracing, D3D12, DX Machine Learning, DX Ray Tracing andVulkan APIs and their implementation on GPU, to improve performance and proposearchitectural ideas to improve GPU’s performance.
• Deep LearningPerformance Architect / HPC Direction: Develop critical code to accelerate deeplearning on NVIDIA's platforms. Analyze and prototype key deep learning anddata analytics algorithms and applications.
• GPU SMArchitect Direction: Investigate and propose architecture ideas, developperformance/functional simulation models/testplan and tests to validate new computeprocessor architectural and features from both performance and functionperspectives. Test and debug on simulators, RTL and real silicon.
• Tegra SystemArchitect Direction: Develop, maintain and tuning architecture models andverification testplan for Tegra System-on-Chip in autonomous automotive, edgecomputing, mobile gaming, computer vision and other AI robot industries.
What we need to see:
• Bachelor'sDegree or higher majoring in CS/EE/Mathematics or relevant fields.
• Strong C/C++ programmingability with practical development experience
Ways to stand out from the crowd:
•Excellent English writing for engineering documentation,English oral well enough to
attend meetings.
•Experience with OpenGL, Direct3D, CUDA APIs; Good knowledgeof next generation
Graphics APPs (DX12/Vulkan);Experience of D3D12 and DX Ray Tracing APIs.
•Experience with trace driven and execution drivensimulation model development.
•Strong interest in GPU graphics architecture, real timerendering and Ray Tracing
technologies.
•In depth knowledge of computer graphics or computerarchitecture, with excellent
understanding of modern ISA,microprocessor implementation, microprocessor
architecture design &verification.
•Experiences with GPU Shader unit design, CPU/GPU
architecture/simulation/performancefunctional modeling, profiling and analysis
•Good understanding of GPU concept and pipeline, in termsof graphics processing and
parallel compute.
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