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简历发 boss@hi-talent.com & 809955316@qq.com
1) DSP architecture engineer (graphics area) @上海
Responsibility:
This role will work with other DSP architect engineers to design and implement prototype for cutting-edge video/image processing algorithm,
and verify its feasibility, which will be used in the next generation of display processor.
Requirement:
1. BSEE/MSEE is required
2. Familiar with OpenGL/OpenGLES and OpenC and strong background knowledge of computer graphics;
3. Experiences in the android/iOS graphics/camera subsystem
4. Familiar with the development environment under windows/linux.
5. Good understanding of image/video processing algorithm, such as motion estimation is a plus.
6. Experiences in game engine is a plus.
7. Knowledge of GPU architecture and GPU performance tuning is a plus.
8. Knowledge of parallel computing is a plus.
2) Title: Senior /Stuff Architecture
Job response:
Design architecture of multimedia application (such as video, audio, picture and game) of ARM based application processors. Software run on these processors will cooperate with hardware modules to implement multimedia processing function.
The architecture design work include following items:
1.
define and partition software and hardware function of given application;
2.
define interface, protocol, data structure between software and hardware, or inside software and hardware
3.
optimise software or hardware for higher quality and lower consumption;
4.
document above architecture design;
5.
modelling and/or create prototype of above architecture design;
Qualifications:
software design or IC design background
if software design background, need following knowledge or experience:
1.
Android or iOS based app or driver develop background,
2.
Knowledge or experience of OpenGL or 2D, 3D graphics,
3.
Knowledge of application processor’s or other CPU’s architecture,
3) C++(3D/图形)工程师互联网软件开发工程师
工作职责:
开发并维护3D游戏。
游戏开发:规格、设计、程序编写、修改bug全程参与。
接入现有游戏引擎进行开发、并增强游戏的可玩性,包括玩家与游戏的互动、人工智能的调适… 等等。
编写简洁有序、高效、可重复使用的代码,并能撰写相应的说明文档。
持续不断地追求更高的产品质量与团队的工作效率。
能在一个节奏迅速灵活的环境中,协助创造优质产品
职位要求:
计算机本科或相关专业 (或拥有相关工作经验)
4年以上工作经验,有OpenGL, DirectX, Unreal, Crytek或者其他3D引擎工作经验优先,有iOS/Android工作经验优先
精通 C/C++、了解数据结构
在一个协作的工作环境下愿意接受指导、或提供意见
有创造出高品质的游戏的热情
愿意在上海工作
必须提供英文简历
能用英语进行交流
4) 多媒体/游戏开发工程师 互联网软件开发工程师
职位描述:
Responsibilities:
Development and maintenance of 3D client-side game code
Support the development, from specification through design, coding, debugging and deployment
Use existing engine code base to develop and enhance gameplay, including player/world interaction, AI, etc.
Write clean, robust, reusable code and create documentation where required.
Continually strive to improve product quality and group productivity.
Help create and work in a fast-paced, agile environment.
Requirements:
BS in Computer Science or related technical discipline (or equivalent work experience).
4+ years of professional experience.
Experience in OpenGL, DirectX, Unreal, Crytek or other 3D engines is a big plus
Proficient in C/C++ with strong competencies in data structures, algorithms and software design
Experience developing mobile applications for either iOS or Android devices is a plus not required.
Willing to accept and provide direction in a collaborative working environment.
Passion for making great games.
Willing to relocate to Shanghai, China.
Be able to use verbal English to communicate
Great to have:
Familiarity with at least one multiple game engine/framework (UE3, CryEngine, Cocos2d-x, Unity, etc.), and API (SDL2, OpenGL ES, etc.).
Actively engages in programming communities (open source, etc.). |
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