在线咨询
eetop公众号 创芯大讲堂 创芯人才网
切换到宽版

EETOP 创芯网论坛 (原名:电子顶级开发网)

手机号码,快捷登录

手机号码,快捷登录

找回密码

  登录   注册  

快捷导航
搜帖子
查看: 2955|回复: 0

[招聘] NVIDIA英伟达大规模招聘

[复制链接]
发表于 2011-10-18 13:54:27 | 显示全部楼层 |阅读模式

马上注册,结交更多好友,享用更多功能,让你轻松玩转社区。

您需要 登录 才可以下载或查看,没有账号?注册

x
1999年,NVIDIA®(英伟达)公司发明了GPU(图形处理器),让全世界重新认识了计算机图形的威力。自那时起,NVIDIA®(英伟达™)不断为视觉计算树立全新标准,其令人叹为观止的交互式图形产品可广泛用于从平板电脑和便携式媒体播放器到笔记本与工作站等各种设备之上。NVIDIA®(英伟达)在可编程GPU(图形处理器)方面拥有先进的专业技术,在并行处理方面实现了诸多突破,从而普及了低价超级计算机的使用。公司持有1,800多项美国专利,其中涵盖了关乎现代计算之根本的诸多设计与深刻见解。

随着需求的快速持续增长为GPU的NVIDIA ®(NVIDIA公司)开发了四大品牌,以满足特定细分市场的需要:

Tegra™(图睿™)掀起了移动计算的革命。它是一款拥有八个专用处理器的复杂片上系统(System-on-a-Chip),其功耗比普通笔记本PC芯片低50倍。Tegra™(图睿™)能够为新一代平板电脑、智能电话、便携式媒体播放器以及车载驾驶员安全/辅助/信息系统提供计算动力。
GeForce®(精视™)能够为消费级台式PC与笔记本加速。GeForce®(精视™)是我们最著名的产品线,它能够为畅玩游戏、欣赏电影或者使用PC来体验其它形式数字娱乐的用户实现充沛的性能。
Quadro 是强大工作站的动力源泉。动画公司、广播公司、视觉特效艺术家以及工业设计师均采用Quadro来帮助其打造最大、最复杂的项目并实现这些项目的可视化。世界上大多数汽车、飞机以及各种各样的消费级产品都是利用Quadro专业图形解决方案设计出来的。
Tesla 正在彻底改变超级计算领域的面貌。通过利用GPU的并行处理能力,Tesla能够为需要超级计算机处理能力的科学家以及研究人员提供超强性能,然而其成本和功耗却比常规解决方案低得多。
更多信息请访问公司网站:http://www.nvidia.cn/page/companyinfo.html

目前英伟达招聘职位如下

2.GPU VERIFICATION INFRASTRUCTURE ARCHITECT
The NVIDIA Architecture group is looking for world class programmers to develop the core infrastructure for modeling, analysis, and debugging in the development of full system and discrete graphics and computing chips.

This C++ infrastructure enables our driver stack, applications, tests and studies to all run unchanged on all functional, diagnostic, and performance models, simulations, emulations and silicon for all of our graphics chips.

A key part of NVIDIA's strength is our proprietary internal tools for the visualization, analysis, and debug and verification of tests and applications on various functional and performance simulations of future chips. We are continuously pushing the envelope and needing the next generation of tools to enable the next generation of chips. These tools are used by hundreds of engineers worldwide.

In this role you will play a critical part in every stage of development of small and large scale computing and full-system chips. You will work closely with other project members and users to specify systems, create schedules, and manage ongoing feedback and enhancement releases. You will learn and greatly improve the daily workflows of the world's top chip modelers and designers.

MINIMUM REQUIREMENTS:

- Expert level C/C++ programming capability required

- Significant prior experience with any of architectural modeling and simulation, driver development, or hardware design flow highly desired

- Strong scripting skills desired - JavaScript and/or Perl preferred

- Graphics or Cuda knowledge a plus

- MS (preferred)

- Excellent communication skills

- Flexibility/adaptability for working in a dynamic environment with different frameworks and requirements

3.GPU Compute ARCHITECT

The NVIDIA Compute Architecture group is looking for world class architects to join and lead our effort to advance the state of parallel computing and design the fastest and most efficient parallel architectures for consumer and high performance computing applications, including game physics, image processing, augmented reality, molecular dynamics, medical imaging, geophysical imaging, weather modeling, and speech recognition, to name just a few.

RESPONSIBILITIES:
- Develop algorithms and design hardware extending the state of the art in parallel computing

- Analyze and improve performance for key applications for consumer and HPC markets.

- Document, design, develop tools to analyze and simulate, validate, and verify application performance.
- Develop tests, test plans, and testing infrastructure for new parallel processing architectures.

- Test and debug on simulators, RTL and real silicon.

REQUIREMENTS:
- MS Degree in relevant discipline (CS, EE, Math, Physics). PhD helpful.

- 3 years of research or development experience

- Strong programming ability: C, C++, CUDA, Perl, Python preferred
- Strong background in computer architecture, compilers, parallel processing, signal processing and/or high performance computing

- Experience in systems-level performance modeling, profiling, and analysis is a big plus.

- Can read/write technical documents in English. Oral English is good enough to attend meetings.

4.SENIOR GPU SYSTEM ARCHITECT

NVIDIA is looking for world class architects and programmers for its GPU architecture group, to make an impact to PC, smartphone, tablet and automotive market with its GPU and Tegra SoC products.

Candidates will work and lead a group of system architects to drive the full chip functional test plan and execution. This position plays a key role for the quality and time-to-market of NVIDIA's cutting-edge GPU and Tegra productions.

RESPONSIBILITIES:
- Own the architecture and verification strategy of the GPU and Tegra SoC and surrounding logic on existing and future.
- Develop a full chip functional test plan.
- Execute portions of the plan and supervise verification architects for other portions.
- Ongoing improve the full chip test methodology and infrastructure.

MINIMUM REQUIREMENTS:
- BSEE/CS. Master is a plus.
- 5+ years of experience with large-scale IC architectural modeling or verification.
- Enthusiastic and self-driven candidate with strong communication and organizational skills.
- Solid understanding of computer architecture is necessary. GPU/ARM knowledge is a plus.
- Strong C++ programming and debugging skills, Verilog knowledge is a plus.
- Perl scripting is a plus.
- Good written and oral English.

6.DISPLAY ARCHITECT

RESPONSIBILITIES:

Design and develop state of the art GPU/Mobile display hardware and related modules, including architecture design, CModel implementation and performance analysis.
Work within a team of display Architects, SW and ASIC engineers to debug/triage functional and performance models of the display hardware.
Develop testplans, tests and testing infrastructure to verify the performance and functional correctness of display hardware modeled in C++, RTL and real silicon.
MINIMUM REQUIREMENTS:

Bachelor degree in CS, EE, or related majors. Advanced degrees are helpful.
Minimum 2 years’ experience in one of the areas:
Display controller and/or display interface hardware design. Familiarity of display interfaces such as LVDS, HDMI, DisplayPort, and MIPI DSI is a plus.
2D display driver or VBIOS (Windows and/or Linux) development.
Graphics and/or image processing chip design.
Embedded system level software (device driver, firmware) and/or HW development related to graphics/display/image processing.
Good CS background with computer organization and architecture, operating system and data structure.
Good EE background on circuit analysis, digital circuit design and signal processing. Familiarity of digital signal/image processing is a plus.
Good understanding of the IC design flow and ASIC concepts: logic, memory, timing, clock, area, power, etc. Experience of ASIC front-end design and verification is a plus.
Good C/C++ programming and debugging ability. Scripting language (perl, python, javascript, etc) experience is a plus.
Well organized problem solving capability and communication skills.
Proactive, creative and a team player.
Excellent English writing for engineering documentation, English oral well enough to attend meetings.


Position Title: System Software Engineer
Job Description/Qualifications:

The hired applicant would work with a small team to develop tools for fostering adoption of advanced GPU physics through PhysX and APEX APIs. Products in development range from stand alone tools, to plugins for popular digital content creations (DCC) tools such as Autodesk and Softimage products. The hired applicant would interact with other divisions within the company and employees around the world to enable successful cross-functional initiatives.

Previous experience with Autodesk or Softimage product SDKs and scripting languages is a plus but not required. Applicant should be able to design, implement, support, and document the tools.

Minimum Requirements:

- The candidate should be experienced with 3D graphics

- The candidate should be experienced C/C++, and OpenGL or DirectX.

- The candidate should be familiar with Human Interface Designs.(less than 30% work time)

- Must have a solid engineering expertise: Pattern Design, OOP.

- 2+ years of experience and have a BS or better.(potential is ok)

- Any candidate should be comfortable working in a team, be a great communicator, and have the skills to help us deliver high quality software on a schedule.


投递的时候请注明 应聘职位和来源BBS
简历投递邮箱:mqi@nvidia.com
您需要登录后才可以回帖 登录 | 注册

本版积分规则

关闭

站长推荐 上一条 /1 下一条

小黑屋| 手机版| 关于我们| 联系我们| 在线咨询| 隐私声明| EETOP 创芯网
( 京ICP备:10050787号 京公网安备:11010502037710 )

GMT+8, 2024-11-17 21:39 , Processed in 0.031133 second(s), 11 queries , Gzip On, Redis On.

eetop公众号 创芯大讲堂 创芯人才网
快速回复 返回顶部 返回列表