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[招聘] 【NVIDIA社招】英伟达上海2016春季招聘总汇!!!

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发表于 2016-3-24 15:04:12 | 显示全部楼层 |阅读模式

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AboutUS:

NVIDIA (英伟达™)(www.nvidia.cn)公司(纳斯达克代码:NVDA)是全球视觉计算技术的行业领袖及GPU(图形处理器)的发明者。作为高性能处理器的GPU可在工作站、个人计算机、游戏机和移动设备上生成令人叹为观止的互动图形效果。公司在全球拥有超过8000名员工,总部在加利福尼亚州圣克拉拉。

工作地址:上海研发中心【上海申江路5709号(秋月路26号)矽岸国际2号楼】


ContactInfo:

简历发送至HR(Yvette SHEN)邮箱:yvettes@nvidia.com;请注明来源及申请职位

职位咨询:Yvette SHEN: + (86 21) 61043660


PositionsSummary:

ü
上海研发岗

1.
ASICPhysical Design engineer

o
大型芯片设计实现经验(综合,Timing,STA,Netlist etc.)优先

2.
PowerAnalysis Engineer

o
熟悉低功耗优先,优秀应届毕业生也可考虑

3.
MOBILEGRAPHICS TOOLS SOFTWARE ENGINEER

o
优秀的C++编程能力, 熟悉OpenGL优先

4.
GPUPROFILING ENGINEER

o
优秀的C++编程能力, 熟悉graphics(OpenGL,  CUDA…)优先

5.
DeveloperTechnology Engineer

o
优秀的C++编程能力,熟悉D3D,有游戏公司从业经验优先

JobDescription:

1.ASIC Physical Design engineer

As a senior member of our ASIC-PD team, you'll be workingon streamlining the chip infrastructure process across product designs,focusing on full chip layout planning (partitioning, planning clockdistribution and other structure, methodology), partition/full chip timingclosure (primetime scripts, other tools, etc) and gate-level design ofhigh-speed logic


RESPONSIBILITIES:

-Chip integration and netlist generation

-Synthesis, Formal verification, netlist quality check

-Work in conjunction with Place and Route Engineers to achievetiming closure for both partition level and full chip level

-Develop and enhance entire timing flow from frontend(pre-layout) to backend (post-layout) at both chip and block level.

-Develop custom timing scripts using tcl/primetime forclock skew analysis, special circuits such as clock dividers, core logic<-> IO macros interfaces such as PCI-E, Frame-Buffer/Memory, TMDS, etc.

-Develop flow to physically partition and floorplan theentire chip.

-Develop scripts for performing ECO's.

MINIMUM REQUIREMENTS:

- BS or MS in Electrical Engineering or Computer Science

- relevant ASIC experience ideally with a focus in thechip integration /synthesis/formal and timing closure

- Excellent scripts skills

- Excellent written and verbal communication skills inEnglish

- Ability to multiplex many issues, set priorities, andwork in a team environment

- Keep up to date with leading edge technologies

2. Power Analysis Engineer

Power methodology/analysis team is responsible forresearching power expenditures and workload efficiency to identifyarchitectural, micro-architectural strategies to improve power efficiency ofthe next generation GPU and TEGRA chips.

Responsibilities:

·
Develop the power flow to automate the power expenditures measurement.

·
Evaluate new low-power technologies and  improve chip powerefficiency on architectural level.

·
Support GPU/TEGRA RTL designers using the power flow and improve theirpower efficiency on micro-arch level.

·
Understand and perform block level and chip-level power analysis.

Requirements:

·
MSEE/MSCS with experience on ASIC related areas.

·
Familiar with advanced low power techniques and high speed clockingdesired.

·
Experience in low power ASIC design/verification.

·
Programming languages: Strong Verilog (or VHDL), Strong scriptinglanguages skills, preferred Perl,  Tcl/python/C ++ is a plus.

·
Tool Familiarity: VCS simulation tool is must, PTPX, Synopsys DesignCompiler, Power Artist is a plus.

·
Excellent communication skills and ability to be good at teamwork.

·
Excellent English writing/speaking skills.

3. MOBILE GRAPHICS TOOLS SOFTWARE ENGINEER
The successful Mobile Graphics Tools Software Engineer will work with theNVIDIA Mobile Graphics Tools team to harness the power of Tegra GPU fordevelopers worldwide.
MINIMUM REQUIREMENTS:
- Strong C++ and C skills
- Good understanding of OOP
- Advanced knowledge of GPU architecture or experience with GPU performancetuning a big plus
- Math - Linear Algebra, Computational Geometry, Numerical Analysis,...
- Ability to work with a team of engineers on a single project.
- Excellent communication and presentation skills.
- Ability to deliver software on time
- OpenGL and/or Direct3D experience, as well as 3D graphics experience, ishelpful
- High performance programming under mobile/embedded platforms is a big plus.
- Mobile/Embedded graphics driver experience is a big plus.

4.GPU PROFILING ENGINEER

Join the NVIDIA Developer Tools team and empower engineers throughout the worlddeveloping cutting edge products in Automotive, VR, Gaming, Deep Learning, andHigh Performance Computing.  See your efforts in action as developers useyour tools to debug, profile and analyze the performance of theirsystems/applications using the low-level API that you contributed to as amember of the Foundations Developer Tools team.  Innovate as you developthe debug and performance analysis capability of future generations of NVIDIAGPUs.  Be a part of the team that brings new GPU Technologies to marketwith sophisticated simulation/emulation systems and be among the first tobreathe life into new silicon.

The NVIDIA Developer Tools team is seeking a senior software developer to joinour effort to advance the state of graphics performance analysis and tuning.The successful candidate will apply knowledge of graphics programming modelsand graphics architecture to create tools that provide actionable feedback tographics developers. The candidate should be comfortable working in existingdriver code and application code as well as writing new shared libraries andtargeted GPU performance tests. The focus of this position is to work on toolssupport for our Mobile, Automotive and Embedded platforms.

RESPONSIBILITIES:
- Work with tools, architecture and driver teams to design, implement, andverify new performance metrics and collection methods for Tegra GPUs.
- Develop new tools for Tegra SoC running Android, Linux, and other embeddedoperating systems.

MINIMUM REQUIREMENTS:
- Strong programming ability in C, C++, and scripting languages.
- Knowledge of OpenGL, OpenGL ES, DirectX, or console graphics API.

DESIRED SKILLS:
- CUDA or OpenCL
- Driver experience
- Good understanding of embedded environments such as embedded Linux, Android,or a real-time OS.

5. Developer Technology Engineer (D3D)

Description/

Qualifications:   Work with some of the mosttalented cutting-edge developers throughout the world. Interact closely withthe architectureand driver teams at NVIDIA in ensuring the bestpossible experience on current generation hardware, and on determining trendsand features for next generation architectures. Play with the latest GPUtechnology to develop new techniques using GPUs, create technical demos, writewhitepapers and present your work at conferences. Collaborate with developerson 3D rendering effects and optimizations for specific applications.

MINIMUM REQUIREMENTS:

- Strong knowledge of 3D graphics and GPU technologies,including shaders, shading languages, and rendering techniques.

- Master in DirectX or OpenGL development.

- Experience in game development or game relatedproducts.

- Strong knowledge of C++ and programming techniques aplus.

- Understanding of GPU architectures a plus.

- Good communication skills required.

- Travel for on-site visits with developers and toconferences will be required.

BestRegards,

YvetteShen

APACStaffing Team

NVIDIASHANGHAI

Building 2, No. 5709 ShenjiangRoad (No.26 Qiuyue Road)  201210.

Tel+(86 21) 61043660

yvettes@nvidia.com

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