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[招聘] 【NVIDIA社招】英伟达2月上海职位总汇!!!

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发表于 2016-2-3 15:36:50 | 显示全部楼层 |阅读模式

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NVIDIA社招】英伟达2月上海职位总汇!!!

AboutUS:

NVIDIA (英伟达™)(www.nvidia.cn)公司(纳斯达克代码:NVDA)是全球视觉计算技术的行业领袖及GPU(图形处理器)的发明者。作为高性能处理器的GPU可在工作站、个人计算机、游戏机和移动设备上生成令人叹为观止的互动图形效果。公司在全球拥有超过8000名员工,总部在加利福尼亚州圣克拉拉。

工作地址:上海研发中心【上海申江路5709号(秋月路26号)矽岸国际2号楼】

ContactInfo:

简历发送至HR(Yvette SHEN)邮箱:yvettes@nvidia.com;请注明来源及申请职位

职位咨询:Yvette SHEN: + (86 21) 61043660


PositionsSummary:

ü
上海研发岗

1.
ASIC Timing Engineer (Clock)

o
ASIC前端/后端背景皆可,熟悉Timing优先

2.
Power Analysis Engineer

o
熟悉低功耗优先

3.
Power Estimation and ModelingEngineer

o
功耗相关芯片设计经验,优秀的英文沟通能力

4.
System software engineer

o
优秀的C/C++编程能力

5.
Developer Technology Engineer

o
优秀的C++编程能力,熟悉D3D,有游戏公司从业经验优先

Job Description:

1. ASIC Timing Engineer (Clock)

                TheNVIDIA Clocks group is looking for an ASIC engineer with extensive experiencein high-speed logic design and timing. The complexity of clocking structure hasgrown substantially in order to support high frequency clock domains. Modernclocking design needs to balance high frequency clocks with power, DFT, noise,circuit and physical design constraints.

Responsibilities:

- Perform Synthesis & STA on the designedhigh speed clock logics.

- Constraint setup and validation in standard& in-house tool flow

- Work in conjunction with Place and RouteEngineers to achieve timing closure

- Develop custom timing scripts usingtcl/primetime for clock skew analysis, special circuits such as clockdividers/switchs, OCC & IO macros interfaces

- Develop scripts for performing ECO's.

- Develop and enhance entire timing flow fromfrontend (pre-layout) to backend (post-layout) at both chip and block level.

MINIMUM REQUIREMENTS:

-BS / MS in electrical / computer engineering andrelated.

-Above 2 years of relevant ASIC experienceideally with a focus in the chip timing/synthesis/formal closure

-Excellent TCL/Perl scripts skills

-Excellent analytical and problem solvingskills

-Fluent English (both written and spoken) andexcellent communication skills

-Ability to multiplex many issues, setpriorities, and work in a team environment

-Keep up to date with leading edge technologies

2. Power Analysis Engineer

Power methodology/analysis team is responsiblefor researching power expenditures and workload efficiency to identifyarchitectural, micro-architectural strategies to improve power efficiency ofthe next generation GPU and TEGRA chips.

Responsibilities:

        Develop the power flow to automate the power expenditures measurement.

        Evaluate new low-power technologies and improve chip power efficiency onarchitectural level.

        Support GPU/TEGRA RTL designers using the power flow and improve their powerefficiency on micro-arch level.

        Understand and perform block level and chip-level power analysis.

Requirements:

        MSEE/MSCS with experience on ASIC related areas.

        Familiar with advanced low power techniques and high speed clocking desired.

        Experience in low power ASIC design/verification.

        Programming languages: Strong Verilog (or VHDL), Strong scripting languagesskills, preferred Perl, TCL/python/C ++ is a plus.

        Tool Familiarity: VCS simulation tool is must, PTPX, Synopsys Design Compiler,Power Artist is a plus.

        Excellent communication skills and ability to be good at teamwork.

        Excellent English writing/speaking skills.

3. Power Estimation and Modeling Engineer
In this role you will be responsible for architecting/developing/correlatingPower Estimation Models/Tools for NVIDIA's GPU/Tegra chips. You will beinterfacing with design teams to understand architecture level features, createand update power models and power tool features, and help to meet theorganizational needs from management.

RESPONSIBILITIES:

- Architect and develop PowerEstimation Models for Dynamic use-case, Leakage, and IO Power estimation.Design the tools based on these models and develop solid testingmethodology/infrastructures.
- Interface/Coordinate with internal teams and external teams in the US andIndia that provides necessary input data to develop the estimation models andtools.
- Interface with the architecture/management team to discuss requirements,solutions/methodologies and priorities, including the following:

* Translate higher level featurerequests for Power estimation tool to executable tasks for the team; come upwith verification plan and schedule.
* Steer the execution to meet the schedule and do periodic well quality-assuredtool release.
- Correlate/Calibrate these models using measured Silicon data.
- Help study/contribute to Perf/Watt improvement ideas for GPU/Tegraproductions.

MINIMUM REQUIREMENTS:
- MSEE/MSCE, preferably PhD, with specialization/experience related toPower/Performance estimation techniques.
- Fluent oral and written English to communicate with remote sites like India,US

- 2+ years of experience of ASICdesign. Working experience of any power estimation techniques, flows andalgorithms is a big plus.
- Understands power basics including transistor-level leakage/dynamiccharacteristics of VLSI circuits is a plus.
- Familiarity with low power design techniques such as multi VT, Clock gating,Power gating, and Dynamic Voltage-Frequency Scaling (DVFS) etc. is desirable.
- Good software programming skills. Python/Perl/C++ preferred. Good skills withobject oriented programming and design.
- Good Understanding of mathematical optimization techniques is desirable.
- Power analysis EDA tools such as PTPX/EPS experience is a plus.

4. System software engineer

  

RESPONSIBILITIES:
  - Self-starting, hands-on system software engineer with good programming  skill and communication skill.
  - Design, development and maintenance of SW technologies targeted at  multiple-platforms.
  - Resolving reported engineering problems
  - Working with other internal teams.
  
  REQUIREMENTS:
  - BSEE/MSEE is required.
  - 2+ years relevant experience.
  - Solid understanding of software development.
  - C/C++ expert, as well as scripting languages like Perl or Python.
  - Multiple platform programming skills, include at least two of the  following: windows, linux, Mac, IOS, Android, XBOX/PS4.
  - Good written and oral communication skills
  - Strong debugging and problem solving aptitudes
  - Candidate should be comfortable working in a team and have the commitment  to deliver high quality software on schedule
  - Good understanding of PC architecture, and system software (Windows  internals and other OS fundamentals)

  

5. Developer Technology Engineer (游戏图形开发)

Description/

Qualifications:   Workwith some of the most talented cutting-edge developers throughout the world.Interact closely with the architecture and driver teams at NVIDIA in ensuringthe best possible experience on current generation hardware, and on determiningtrends and features for next generation architectures. Play with the latest GPUtechnology to develop new techniques using GPUs, create technical demos, writewhitepapers and present your work at conferences. Collaborate with developerson 3D rendering effects and optimizations for specific applications.

MINIMUM REQUIREMENTS:

·
Strong knowledge of 3D graphics and GPUtechnologies, including shaders, shading languages, and rendering techniques.

·
Master in DirectX or OpenGL development.

·
Experience in game development or game relatedproducts.

·
Strong knowledge of C++ and programmingtechniques a plus.

·
Understanding of GPU architectures a plus.

·
Good communication skills required.

·
Travel for on-site visits with developers and toconferences will be required.


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