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Hi All,
这边是NVIDIA HR Tracy, 我们目前在上海招聘软件类岗位- Infrastructure Architect (shader Model);
职位描述
基本要求: 熟悉C/C++,了解芯片体系结构者(CPU/GPU)优先;
工作地点:上海浦东新区 秋月路 (靠近地铁2号线广兰路)
详细具体描述如下, 有意向者欢迎投递简历到: tracyw@nvidia.com QQ: 1751315121
公司简介
NVIDIA (英伟达™)(www.nvidia.cn)公司(纳斯达克代码:NVDA)是全球视觉计算技术的行业领袖及GPU(图形处理器)的发明者。作为高性能处理器的GPU可在工作站、个人计算机、游戏机和移动设备上生成令人叹为观止的互动图形效果。公司在全球拥有超过8000名员工,总部在加利福尼亚州圣克拉拉。
Infrastructure SM Architect (shader Model)/ Streaming multiprocessor
- PERFORMANCE /FUNCTIONAL MODELING, VALIDATION AND ANALYSIS OF SHADER UNIT
NVIDIA's GPUs and SOCs are world leaders in performance and efficiency, and the SM (Streaming Multiprocessor or the Shader unit) is the core of its gigantic processing power. The SM architects define, design and implement the state of the art SM architecture powering next generation GPU. They proactively solve challenging technical problems and prudently tradeoff between performance, power and cost, to deliver the best result.
RESPONSIBILITIES:
- Investigate and propose architecture ideas based on quantitative study of existing and projected SM architecture.
- Develop performance and functional simulation models and simulation infrastructure.
- Develop performance and functional test plan and tests for new SM and architectural features.
- Test and debug on simulators, RTL and real silicon.
REQUIREMENTS:
- In depth knowledge of computer architecture, with good understanding of modern ISA and microprocessor implementation techniques.
- Good understanding of GPU concept and pipeline, in terms of Graphics processing and parallel compute.
- Good mastery of C++ language and at least 3 years of C/C++ development experience.
- Experience of performance/functional modelling, profiling and analysis is a plus.
- Experience with trace-driven and execution-driven simulation model development is a plus.
- BSEE, BSCSE, or equivalent required. MS or PhD is a plus.
- Candidates with GPU shader unit design, microprocessor design and CPU/GPU performance analysis experience are preferred.
Best Regards
Tracy |