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大道至简 
——软件工程实践者的思想 
经典书籍《Delphi源代码分析》的作者Aimingoo著 
                           编程的精义 
1. 编程的精义·······················································11 
2. 会或者不会写程序·············································13 
3. 程序 = 算法 + 结构········································14 
4. 语言··································································16 
5. 在没有工程的时代·············································16 
                        是懒人造就了方法 
1. 是懒人造就了方法·············································18 
2. 一百万行代码是可以写在一个文件里的············20 
3. 你桌上的书是乱的吗·········································23 
4. 我的第一次思考:程序=算法+结构+方法··········25 
                     团队缺乏的不只是管理 
1. 三个人的团队····················································29 
2. 做项目 = 死亡游戏 ?·······································31 
3. 做ISO质量体系的教训·····································33 
4. 谁动摇了你的制度?·········································36 
5. “那我们就开始开发吧”··································38 
6. 组织的学问:角色·············································39 
7. 跟随蚂蚁。但不要栽进蚂蚁洞里。···················42 
8. “什么是增值税发票?”··································44 
                          流于形式的沟通 
1. 客户不会用C,难道就会用UML吗?··············48 
2. 项目文档真的可以用甲骨文来写·······················50 
3. 最简沟通···························································53 
4. 为不存在的角色留下沟通的渠道·······················57 
5. 流于形式的沟通················································60 
                       失败的过程也是过程 
1. 做过程不是做工程·············································63 
2. 做过场·······························································65 
3. 实现,才是目的················································65 
4. 过程不是死模型················································66 
5. “刻鹄类鹜”与“画虎类狗”··························69 
6. 工程不是做的,是组织的··································71 
                             从编程到工程 
1. 语言只是工具····················································73 
2. 程序··································································75 
3. 方法··································································75 
4. 过程··································································76 
5. 工程··································································78 
6. 组织··································································80 
7. BOSS·································································82 
8. 上帝之手···························································84 
                        现实中的软件工程 
1. 大公司手中的算盘·············································87 
2. 回到工程的关键点·············································92 
3. 思考项目成本的经理·········································94 
4. 审视AOP··························································97 
5. 审视MDA························································100 
                           是思考还是思想 
1. 软件工程三个要素的价值·································103 
2. 其实RUP是一个杂物箱···································104 
3. UML与甲骨文之间的异同·······························105 
4. 经营者离开发者很远,反之亦然······················106 
5. 矛盾:实现目标与保障质量·····························107 
6. 枝节与细节······················································108 
7. 灵活的软件工程···············································110 |   
 
 
 
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